When the Atari VCS launched in 1977, there were two racing games that went out alongside it. Indy 500 is almost without question the better of the two, and features some of the best racing action on the platform in its lengthy life. 

The overhead perspective and game mechanics seen in Indy 500 were pioneered by Atari in its March 1974 single-player arcade game Gran Trak 10, the company’s first true racing game. Gran Trak 10 was inspired by a pen-and-paper game called Racetrack published in the January 1973 edition of Scientific American. Developer Steve Mayer felt like the calculations used in that game to determine the movement of cars along a track could be used in a video game. Larry Emmons did the circuit design, and eventually Ron Milner came on board to help them finish the game, which included several firsts for arcade games: it’s the first game to use a ROM chip to store sprite data rather than hard-coding characters on the board. It’s the first game to use a dedicated monitor rather than repurposing a television, and it’s the first game to use interlaced video for its display. Essentially, the game will draw all the odd-numbered scanlines first and then circle back around for the even-numbered scanlines, which allowed for higher resolution and smoother animation. Despite all these innovations, Gran Trak 10’s production was a debacle, with manufacturing problems, pricing problems and expensive parts. The issues were great enough that even though the game sold around 10,000 units, Atari still took a hit in 1974 that put them $600,000 in the red. The game was nevertheless reportedly successful for arcade operators.

Continue reading “Indy 500 (Race) – September 1977”

 

When the VCS hardware was being conceived by Jay Miner and Joe Decuir, their mission was to build a console capable of playing, at minimum, home versions of Atari’s Tank and Pong arcade games. Tank was the proof of concept game that would later be fleshed out into the pack-in title Combat by Larry Wagner, but even after hiring a group of programmers in 1976, by early 1977 nobody had taken up the task of writing a commercially viable Pong game for the system.

  Of course, even by 1977 Pong was an old game concept. The arcade version launched in 1972 as the first commercial game released by Atari following the Computer Space game that Atari founder Nolan Bushnell had worked on alongside Ted Dabney. Computer Space had been published by Nutting Associates the previous year, but was considered in retrospect by Bushnell to be too hard to control for a game set up in bars and bowling alleys. Bushnell tasked early hire Al Alcorn with recreating a simplified version of the Magnavox Odyssey’s tennis game using arcade hardware as a test project, to familiarize himself with Dabney’s circuitry and their game design technology in general. Bushnell motivated Alcorn by telling him they already had a contract with General Electric to produce this game and that it had to cost less than $15 in parts. Alcorn simplified the game design from the Odyssey by eliminating the extra paddles that allowed players to move horizonally and affect the ball’s flight directly; instead, players can only move along a vertical axis, and the ball’s angle is determined entirely by where it connects with the paddles. Bushnell wanted cheering and boos as background audio, but Alcorn simply found tones that were already being generated by the game and hooked them into the speaker instead.

Continue reading “Video Olympics (Pong Sports) – September 1977”