Atari’s new president, Ray Kassar, felt that only releasing new game cartridges for the holiday season was the wrong approach. Rather, Atari should follow what its competitors like Fairchild and RCA had been doing, and release new games throughout the year. While Atari had presented this as part of its plans in both 1977 and 1978 at various points, it did not follow through on these intentions until after Nolan Bushnell had been ousted at the end of 1978. And so, around March 1979, Atari published eight new cartridges for its VCS as part of a “first wave” for the year, including its own home version of the sport of kings, Bowling.

Bowling on the original FRED prototype.

Atari was not the first company to consider producing a take on the best sport you can drink to. Electromechanical versions of Bowling existed in arcades and bars for decades before commercial video games started hitting the scene, and as the sport gained popularity in the 1970s there was interest in developing a video game version of it.  Which brings us to RCA engineer Joe Weisbecker, who created a homemade computer called FRED and got it taken up as a formal RCA project once the company exited the mainframe computer market in 1971. Weisbecker and his group of computer engineers worked over several years to refine FRED into something that could have commercial legs, and games were a major consideration… including bowling. Weisbecker developed a primitive bowling game for the FRED around August 16, 1972 as described in an internal RCA memo, which kept track of the frame and your score. A ball would simply float back and forth on the lane until the player hit a button to send it on its way towards the pins, with a curve being optional. While visually the game is a bit unimpressive today, it would keep track of the score between the players, and even included a primitive method of including audio on the otherwise silent computer. With the right cassette tape hooked up to the computer, it could sync the ball toss action to an audio recording made from a bowling alley.

The vast majority of the early VCS games covered so far were games that the developers were personally interested in putting together. Whether these were ports of popular arcade games, conversions of tabletop timewasters, or novel concepts, marketing had largely stayed out of the way on what games came along and focused on selling them. But there were exceptions, even at this stage, of which Brain Games is one.

The crux of the marketing department’s request involves the VCS’s mix of controllers. You’ve got the two major ones that were packed in with the console itself from the get go: the joystick and the paddle controllers. The vast majority of the games on the platform use the joystick, which is surprisingly flexible for having one button. A smaller number use the paddle controller, which is much more limited in the types of games that it excels at; developer Larry Kaplan noted that marketing specifically requested that the programmers create games that use the paddles to ensure that users were still getting use out of them, which is why he put together Street Racer for the VCS’s 1977 lineup. The VCS also hosted two other controller types though: The driving controller, used in the system’s heyday with only Indy 500; and the keyboard controller.

Continue reading “Brain Games – October 1978”

 

No small number of VCS titles from 1977 were based on arcade games. Tank begat Combat, from Anti-Aircraft came Air Sea Battle, Pong morphed into Video Olympics, Indy 800 brought us Indy 500, Star Ship is based on Starship I, and Surround is a conversion of Dominos. But a few of these early games were unique creations, such as the one being highlighted here, Street Racer. Unfortunately, it’s also one of the weakest titles in the 1977 VCS lineup.

Continue reading “Street Racer (Speedway II) – September 1977”

 

While Atari was working on developing its first programmable machine, the Video Computer System, the bare-minimum goal was to have something that could run home versions of their 1970s hit games, notably Tank and Pong. The company hired a programming crew in 1976 to begin the task of turning what was the cutting edge of arcade releases into something playable on a dramatically less capable system, as well as beginning the work of making home-exclusive games.

Among those early hires was Larry Kaplan, who came on board in August of 1976 as the company’s first VCS software designer after impressing them by building his own Altair 8800 computer from a kit. Kaplan enjoyed taking advantage of the company’s free arcade game room and was a fan of the 1975 arcade game Anti-Aircraft located there, deciding to make that one of his first projects for the system still in development.

Anti-Aircraft, developed by Gary Waters and released in June 1975, is a fairly straightforward two-player game where each player fires anti-aircraft guns at horizontally passing planes or UFOs; in an early example of a video game easter egg of sorts, a minor board modification will change out the planes for alien ships.  Scoring is based off of how many aircraft the player hit, and whoever has the higher score at the end of the time limit is the victor. As a relatively recent arcade game and one suited to two players, it fit Atari’s ideal of bringing its arcade hits home.

Continue reading “Air-Sea Battle (Target Fun) – September 1977”