While Atari itself may have wrapped up its 1980 wares in September, Activision had two final games for the year. The company itself announced these as shipping in December for sale in January, though it does appear at least some retailers started receiving and advertising them as available late in the month, shortly before the Christmas holiday in the US. Of these two games, Skiing is unquestionably the better known release today, as it wound up as an excellent rendition of the snowy sport.

September 1980 saw a surprising amount of maze-related content published on the VCS. In addition to Carla Meninsky’s Dodge ‘Em, Atari also published Rick Maurer’s follow-up to the smash hit Space Invaders: Maze Craze, also known as Maze Mania under its Sears title. And unlike Dodge ‘Em or 1978’s Slot Racers, Maze Craze is less about doing things within the maze so much as it is about navigating the maze itself.

At the same time Alan Miller was working on Activision’s Checkers cartridge in late 1979, at Atari, Carol Shaw had started work on her own translation of the board game, with both designers oblivious to each others’ efforts. While not as visually striking as Miller’s game, Video Checkers has more options and a stronger computer opponent, making this a better challenge for those who are pretty decent players already. Continue reading “Video Checkers (Checkers) – September 1980”

Atari has once again returned to the pool of arcade conversions for its second of three fall 1980 releases, Dodge ‘Em. Like Circus Atari or Space Invaders, it’s an excellent home version of a fairly popular game from the 1970s, Head-On, meaning that just like those two, it’s a classic home version of a classic game… albeit not an official one. Much as was the case with Circus Atari, Dodge ‘Em – or Dodger Cars, under the Sears branding – is another unlicensed clone of someone else’s game.

While David Crane’s other August release, Fishing Derby, was a unique experience in the gaming space, the same can’t exactly be said for his other Activision debut cartridge. Atari’s first-party releases to this point are predominantly made up of arcade conversions and takes on real world activities, and with today’s game, Dragster, David Crane covered both of those bases for his new company – just with some serial numbers filed off.

After exiting Atari upon the completion of Video Chess and participating in the risky venture of starting up the novel idea of a third-party video game company, Bob Whitehead’s Activision debut showed up in August 1980 with another sports title, Boxing. This was his first project upon leaving Atari, but it’s very much in the same throughline as several of his previous games.

By sheer coincidence, Activision and Atari both published VCS versions of the board game checkers roughly a month apart. Activision’s Checkers, by Alan Miller, started reaching stores in August, beating Atari’s effort to retailers. While it looks graphically more interesting, whether or not it bests the version published by his former employer depends on what you value in your board game translations. 

Since Space Invaders kicked off the 1980 lineup of VCS games, it’s clear that this is the year that the platform as we know it today truly started to take shape. It’s the year that the VCS became a monster commercial success and pulled the home console market out from a small niche and into what would become a billion-dollar industry, but while Space Invaders had a big role in that, so too did the rise of third party publishers.

The idea of a “third party,” or a company besides the manufacturer publishing programs, existed in the realm of computers for years at this point. Small publishers had been selling programs for microcomputers such as the Apple II for some time by 1980, and even further back companies like RCA had published programs for IBM minicomputers. You could even make the case that open-source, freely available games and programs that date back to the 1960s were a precursor to the concept of a “third party” publisher popularized in the mid-’70s by companies like Microsoft. But the home video game market was a “walled garden” in the 1970s: the only companies producing games for a platform were the same companies that had made the hardware. If you owned a VCS, you had to choose from Atari’s games. If you bought an MP1000, you were limited to what APF was publishing. The only real exception was Bally’s BASIC cart for the Professional Arcade, which allowed people to write their own programs and make code listings or cassette tapes available for sale, but even this was, by 1980, primarily a hobbyist pursuit and quite niche. But in July of that year, the company Activision published its first four games for a game console they didn’t make or own: Fishing Derby, Boxing, Dragster, and Checkers. In the process Activision set the game industry down a path where today third party publishers and developers make up the vast majority of what’s out there.

Continue reading “Fishing Derby – August 1980”

 

Atari’s fourth and final game from July 1980 follows in the footsteps of games like Night Driver, Outlaw, Indy 500 and numerous others in being a home conversion of a 1970s arcade game that is much, much better known today by its VCS counterpart. And much like Outlaw before it, Circus Atari – or the much more direct Sears title, Circus – is an unlicensed version of another company’s original; in this case it’s Exidy’s 1977 arcade game simply named Circus.

Continue reading “Circus Atari (Circus) – July 1980”

3-D Tic-Tac-Toe, by Carol Shaw – yes, the same Carol Shaw who would write seminal classic River Raid – is in some ways the most ambitious of the four games Atari published in July 1980 – a group that includes Night Driver, Golf, and Circus Atari – though it certainly doesn’t seem like it at first glance.