Atari didn’t take long to open up 1981 with a new release, as Championship Soccer – or Pele’s Championship Soccer, as it was quickly rebranded – started reaching store shelves that February. Despite being initially planned for a fall 1980 release, the first real soccer game on the VCS was seemingly delayed until after the Christmas season.  

While Atari itself may have wrapped up its 1980 wares in September, Activision had two final games for the year. The company itself announced these as shipping in December for sale in January, though it does appear at least some retailers started receiving and advertising them as available late in the month, shortly before the Christmas holiday in the US. Of these two games, Skiing is unquestionably the better known release today, as it wound up as an excellent rendition of the snowy sport.

Here we go again with another sports game for the Atari VCS that is a bit of an odd fit for the console. Unlike two other prominent and effective sports translations to the platform – fellow March release Bowling and 1978’s BasketballFootball is a game that, by its nature, requires teams to field far more players than the limited number of sprites the VCS can normally place on screen. Despite this, the game actually kind of works, and is a fun, if not terribly accurate, take on the sport.

Football was written by Bob Whitehead, the same fellow behind the 1978 release Home Run – another team sports game that tried to translate something the VCS is ill-suited for. In fact, Whitehead said that Football runs a similar kernel as Home Run – a kernel being a graphics-generating part of the program, essentially the VCS equivalent of a game’s engine. In that game, he was able to multiplex sprites to create a line of three fielders at a given time, and using sprite flickering – alternating which sprite appears where on each individual frame – he could create the appearance of many more players on the field at once. This technique doesn’t come across great on modern displays, but on an old cathode-ray tube television, it’s a bit more subtle. Like baseball, football requires a lot of players, so Whitehead once again combined multiplexed sprites with flicker to field two teams of four players each, alternating which player is visible each frame.

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