I don’t think it’s a secret that baseball, as a sport, doesn’t lend itself well to early video game consoles. One team is always going to have nine players on the field, while the other is dealing with their batter, along with any base runners they might have on the field at the moment. Meanwhile, the consoles in question typically are limited in resolution, controller input options, and memory. But that didn’t stop programmers and developers from trying their best to translate the popular sport to the video game machines of the day, and eventually they succeeded in making some really good renditions of America’s pasttime. Unfortunately, Atari’s Home Run, released by Sears as simply Baseball, is more of an iterative step on that journey rather than one of the benchmarks.
Tag: Bob Whitehead
From early on, video games have been translating the games people play in the physical realm to the digital. Sometimes this manifests as a sport, like racing cars, but it can also take the shape of something you might play in everyday life. One of the earliest computer games was a 1954 computer conversion of blackjack done on an IBM-701 by Los Alamos engineers to break down the best ways to play the game, and it would prove to be a popular target for computer programs in the 1960s and 70s, with early renditions such as David Frailey’s September 1967 version for DEC’s PDP computer line, and another written in BASIC that was included in David Ahl’s seminal book, 101 BASIC Computer Games. With this kind of background, it’s not terribly surprising that the card game was routinely among the earliest releases on the first programmable consoles, either.
Outer space has been a part of video games almost since their inception. One of the earliest computer games, Spacewar, came about in part because its designers were fans of pulpy science fiction stories such as the Lensman series. Spacewar went on to serve as inspiration for the first commercial arcade game, Computer Space, providing the first glimpse of the setting for public gaming consumption by having players shoot down UFOs within a time limit. Spacewar and the television series Star Trek inspired a text-based fan-made Star Trek computer game in 1971, with players jumping from sector to sector seeking out Klingon ships. But 1977 would prove to be an inflection point for a couple reasons.