I don’t think it’s a secret that baseball, as a sport, doesn’t lend itself well to early video game consoles. One team is always going to have nine players on the field, while the other is dealing with their batter, along with any base runners they might have on the field at the moment. Meanwhile, the consoles in question typically are limited in resolution, controller input options, and memory. But that didn’t stop programmers and developers from trying their best to translate the popular sport to the video game machines of the day, and eventually they succeeded in making some really good renditions of America’s pasttime. Unfortunately, Atari’s Home Run, released by Sears as simply Baseball, is more of an iterative step on that journey rather than one of the benchmarks.
Ask someone what they know about Tron, and odds that if they know it at all, it’s probably because of the light cycle sequence. In it, cyclists create walls of light behind them as they move, trying to trap their opponent and cause them to crash. As it happens, that idea didn’t originate with Disney, but dates back to the 1976 Gremlin arcade game Blockade. And as we’ll see, Blockade would find itself cloned time and again, including by Atari for the VCS with Surround.