While Atari itself may have wrapped up its 1980 wares in September, Activision had two final games for the year. The company itself announced these as shipping in December for sale in January, though it does appear at least some retailers started receiving and advertising them as available late in the month, shortly before the Christmas holiday in the US. Of these two games, Skiing is unquestionably the better known release today, as it wound up as an excellent rendition of the snowy sport.

September 1980 saw a surprising amount of maze-related content published on the VCS. In addition to Carla Meninsky’s Dodge ‘Em, Atari also published Rick Maurer’s follow-up to the smash hit Space Invaders: Maze Craze, also known as Maze Mania under its Sears title. And unlike Dodge ‘Em or 1978’s Slot Racers, Maze Craze is less about doing things within the maze so much as it is about navigating the maze itself.

At the same time Alan Miller was working on Activision’s Checkers cartridge in late 1979, at Atari, Carol Shaw had started work on her own translation of the board game, with both designers oblivious to each others’ efforts. While not as visually striking as Miller’s game, Video Checkers has more options and a stronger computer opponent, making this a better challenge for those who are pretty decent players already. Continue reading “Video Checkers (Checkers) – September 1980”

Atari has once again returned to the pool of arcade conversions for its second of three fall 1980 releases, Dodge ‘Em. Like Circus Atari or Space Invaders, it’s an excellent home version of a fairly popular game from the 1970s, Head-On, meaning that just like those two, it’s a classic home version of a classic game… albeit not an official one. Much as was the case with Circus Atari, Dodge ‘Em – or Dodger Cars, under the Sears branding – is another unlicensed clone of someone else’s game.

 

Atari’s fourth and final game from July 1980 follows in the footsteps of games like Night Driver, Outlaw, Indy 500 and numerous others in being a home conversion of a 1970s arcade game that is much, much better known today by its VCS counterpart. And much like Outlaw before it, Circus Atari – or the much more direct Sears title, Circus – is an unlicensed version of another company’s original; in this case it’s Exidy’s 1977 arcade game simply named Circus.

Continue reading “Circus Atari (Circus) – July 1980”

It’s been over a year, but Atari has returned to the world of sports with the company’s take on plain old, windmill-free golf. You may recall that the company had published a version of Miniature Golf in March of 1979 seemingly based on an unreleased arcade game. Golf, based on the regular version of the sport, is substantially different in just about every aspect, and feels like a better realized, more functional game all around… just not one that necessarily moves the video golf genre forward a whole lot owing to its console-oriented origins.

Continue reading “Golf – July 1980”

Of all the original games Atari put out for the VCS, Adventure may be the one that most people are familiar with today. Warren Robinett’s third and final VCS game – though seemingly the second to actually be released – serves as a counterweight to the arcade action of its March 1980 brethren Space Invaders by providing a nearly unique experience on a home console in its day.

The Atari VCS was supported commercially on the market for a mind-boggling 14 years, starting in 1977 and ending its run in 1991. There are a handful of incredibly notable moments in time during the system’s life on the market, and March 1980 might be the most important one for the console’s fortunes – and for those of the home video game industry in North America. It was that month that one of the biggest VCS games ever published, Space Invaders started hitting store shelves, a cartridge that can be directly credited with making the VCS the runaway hit and social icon for the era that it became. Simply put: without Space Invaders, the VCS probably would have never survived another 11 years, let alone to have the kind of afterlife it’s seen since then.

Continue reading “Space Invaders – March 1980”

 

The final VCS game from the 1970s was a long time coming. Video Chess is a technical feat in several ways, and it’s also a game that owes its existence in part to a marketing decision dating back to the VCS launch back in 1977, and to the joint efforts of one of the original software developers on the platform and one of the company’s star programmers making it a reality.

Continue reading “Video Chess – November 1979”

While not nearly as obviously exciting as Superman, the last two VCS games to come out in 1979 push boundaries in their own technical ways. Backgammon and Video Chess are both attempts to bring their respective strategy board games to a platform not suited for the necessary thought processes or even displaying the game boards. Up to this point bringing these types of games to the platform hadn’t really been attempted – the closest is Codebreaker, but that doesn’t have nearly the level of variables as these two and is a much simpler game to display. Both Backgammon and Video Chess have intertwined development histories, but for my purposes, we’ll be talking about them separately.